J. Scott Hofmann
shofmann at mindspring.com
http://www.kniggets.org/

Experience


2006 - Present
Vigil Games, a division of THQ, Inc., Austin, Texas
Senior Graphics Technology Engineer 2004 - 2006
Science Applications International Corporation (SAIC), Alexandria, Virginia
Senior Software Engineer 2002 - 2004
Mythic Entertainment, Inc., Fairfax, Virginia
Senior Graphics Programmer 1999 - 2001
Bethesda Softworks, a division of ZeniMax Media, Inc., Rockville, Maryland
Senior Software Engineer 1997 - 1999
Interactive Television Company, Arlington, Virginia
Software Engineer 1994 - 1997
Visix Software, Inc., Reston, Virginia
Software Engineer 1993 - 1994
University of Illinois at Urbana-Champaign
Research Programmer, Department of Cell and Structural Biology
Summer 1992
University of Illinois at Urbana-Champaign
Laboratory Assistant, Department of Computer Science
Summer 1991
Argonne National Laboratory, Argonne, Illinois
Intern, High-Energy Physics Division

Skills


Languages: C, C++, Java, lua, Scheme, Pascal, Fortran 77, DirectX 9.0 Vertex and Pixel shader assembly, DirectX HLSL, Cg
Operating Systems: Windows 2000, FreeBSD, Linux, Solaris, MacOS, IRIX
Libraries and Frameworks: DirectX 9 and 10, Gamebryo 1.1, OpenGL 1.2, X11R6, Win32, MFC
Consoles: Microsoft's Xbox and Xbox 360 and Sony's Playstation 3
Clearance: Top Secret (inactive)

Titles Shipped


Dark Age of Camelot: Catacombs, Mythic Entertainment, 2004 for the PC.
Dark Age of Camelot: Trials of Atlantis, Mythic Entertainment, 2003 for the PC.
Dark Age of Camelot: Shrouded Isles, Mythic Entertainment, 2003 for the PC.
The Elder Scrolls 3: Morrowind, Bethesda Softworks, 2001 for the PC and Xbox.

Titles In Development


Darksiders: Wrath of War, Vigil Games, for the Xbox 360 and Playstation 3.
Untitled Warhammer 40,000 Massively Multiplayer Online Game, Vigil Games, supported platforms currently unannounced.

Papers


"A possible method to produce a polarized antiproton beam at intermediate energies", E.W. Vaandering, H.M. Spinka, and J.S. Hofmann, Nuclear Instruments and Methods in Physics Research A 351 (1994) 266-278.

Education and Honors


M.S. Computer Science, School of Engineering and Applied Science, The George Washington University, 2003.
Thesis Title: "The Render Graph: A Data Structure to Aid in the Interactive Display of Scene Graph Data"
B.S. Computer Science, College of Engineering, University of Illinois at Urbana-Champaign, 1994.
Dean's List, College of Engineering, University of Illinois, 1994.
Edmund J. James Scholar, College of Engineering, University of Illinois, 1990 and 1991.

Screenshots



The Dark Age of Camelot: Shrouded Isles water effect. Note the ripples in the water and the reflection of the buildings.


The Dark Age of Camelot: Trials of Atlantis terrain texturing system. Note the high-resolution grass textures and the stone textures on the valley walls.


Darksiders: Wrath of War. Note the blooms from the high-dynamic-range lighting system.


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Last modified: Sat Jan 05 23:12:07 Central Standard Time 2008